Explore Traveler's Hollow!
"Traveler's Hollow" is a room based on the concept of a busy mage. Potions get spilled and are not cleaned up, things are left lying about the floor and forgotten.
This environment was built from scratch by me. I used Autodesk Maya to create the props, ZBrush to do the details, and Substance Painter for the textures. Finally, I brought it into Unreal Engine for the rendering and animation.
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